
This causes the game to fork and sends you down a different story path with access to different heroes, though some heroes can be played regardless of the side you pick. This has a tangible effect in-game when the start of the second act has you choose to play with Iron Man and his Pro-Registration party or Captain America and his Anti-Registration party. Marvel Ultimate Alliance 2 was made at the time of Marvel’s Civil War arc, when the superheroes had divided along political lines due to the Superhuman Registration Act, which would make heroes have to compromise their identities.

In other words, it all goes downhill from here. This comparison drawn, you now know the basic foundation that Marvel Ultimate Alliance 2 was built on, and quite possibly the only parts that the developer of this game couldn’t screw up too badly. What changes Marvel Ultimate Alliance made simply perfected the gameplay, allowing the player to focus more of their arcade energy beating up bad guys and just having fun. It’s a formula proven by the X-Men Legends series to be a successful one, so there’s little incentive to wander too far outside of the lines. Being an action RPG, it’s basically a top-down isometric beat-em-up where you get levels and upgrade your powers and can collect money to spend on equippable items and costume enhancements. I will say that it both Marvel Ultimate Alliance games follow certain standards in their control schemes, graphic style, music score, and so on. I won’t let a sense of wistful nostalgia drag down my professionalism, especially not when this game is legitimately bad by its own token. Now, what I’m not gonna do is spend all day comparing this one with the original. He was a competent villain in a competent game.

This game signaled the end of an era for me, and I’m going to tell you why, so remember to load your auto-save and brace yourself for some pain. I thought it would be tons of fun, I thought it would be just as good as the original, but it turned out to be so depressingly lackluster that it forced me to look at my favorite console like one might look at a relative with late-set Alzheimer’s, trying to keep a smile on my face as I saw it enter a slump from which it would never recover.

But that day came when I got my hands on Marvel Ultimate Alliance 2, sequel to my favorite action-RPG for the PS2. I never thought I’d see the day when I started noticing that the only “new” games for the once-great console were FIFA titles, disappointing Track Packs for Guitar Hero and Rock Band, and insultingly dumbed-down ports of next-gen console games. Well, that’s a lie, I knew it would happen eventually, but I figured it would retire at its peak, its last games being some of the best works it’s ever made. There was a time in my life when I thought that the PlayStation 2 would never be phased out.
